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Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.
The yearly event series started in 2005 as symposium, and as a conference since 2009. An overview over the CIG conferences is here, where you also find the proceedings.

The conference series is organised by the Games Technical Committee of the IEEE Computational Intelligence Society. The society, in collaboration with the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council, sponsors also a journal on the same topic: IEEE Transactions on Computational Intelligence and AI in Games.

Next Event

CIG 2016 - Santorini, Greece
September 20-23, 2015
Deadlines
Tutorials/Panels/Special Sessions proposal: March 1, 2016
Paper Submission: April 15, 2016

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IEEE Computational Intelligence and Games Conference 2016

20-24 September, 2016, Santorini Island, Greece

cig16.image.ntua.gr/

*NEW: Call for Competitions*
*NEW: Keynote Talks announced*

Description
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Computer games not only offer a killer application for computational intelligence (CI), machine learning and search but also provide a compelling domain where problem solving and decision making meet artifact creation; both of which can be experienced via a highly immersive, complex and rich interaction. Additionally, methods from computational intelligence promise to have a big impact on game technology and development, assisting designers and developers and enabling new types of computer games. The Computational Intelligence and Games (CIG) conference series brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field. The annual IEEE Conference on Computational Intelligence and Games (IEEE CIG) is one of the premier international conferences in the field of computational intelligence and games.

Topics
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The topics of interest include, but are not limited to:

- Learning in games
- Neural-based approaches for games
- Co-evolution in games
- Fuzzy-based approaches for games
- Tree search approaches for games
- Player/Opponent modeling
- CI/AI-based game design
- CI/AI-assisted game design
- CI for player affective modeling
- Player experience
- Procedural content generation
- CI/AI for game generation
- Intelligent interactive narrative
- Character development and narrative
- CI/AI for virtual cinematography
- CI for non-player characters
- Multi-agent and multi-strategy learning
- Applications of game theory
- General game playing
- Theoretical or empirical analysis of CI techniques for games
- Comparative studies and game-based benchmarking
- Computational and artificial intelligence in (non-inclusively):
- Console and PC games
- Board and card games
- Economic or mathematical games
- Serious games
- Realistic games for simulation or training
- Augmented and mixed-reality games
- Games for mobile platforms
- Imperfect information and non-deterministic games
- Evolutionary games

In addition to regular oral and poster presentations, the conference will include a full program of special sessions, competitions, tutorials, workshops, and panel sessions together with keynote talks.

*Keynote Talks*
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- Hazel McKendrick, Hello Games, UK
- Anton Nijholt, University of Twente, Nethelands / Imagineering Institute, Malaysia
- Tom Schaul, Google DeepMind, UK

*Call for Competitions*
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The CIG 2016 Organizing Committee invites proposals for competitions. Proposals are due by February 15, 2016, and will be reviewed based on their relevance to the CIG community. The competitions involve well-known games, defining a set of rules and objectives for determining the score of each player. For more information please visit: cig16.image.ntua.gr/submissions/call-for-competitions/

Tutorials
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Proposals for tutorials should be submitted by March 1, 2016. The proposal should contain a one-page outline of the tutorial, the format of presentation, a short resume of the presenter(s), and any prerequisites for the intended audience. Tutorials are typically a two-hour session.

Special Sessions
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Proposals for special sessions should be submitted by *March 1, 2016*. Each proposal should give a half page description of the session topic, short biographical information about the organizers, names of potential contributors and estimated number of submissions. Papers submitted to special sessions will go through the normal reviewing process.

Panels
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Panel proposals should be submitted by March 1, 2016 and should be in the form of a 2-page extended abstract describing the focus of the panel, providing a list of confirmed speakers, and indicating their areas of expertise relative to the topic. We encourage both debate-style panels that include representatives advocating several positions on a topic of disagreement, and emerging-area style panels that consolidate and explain recent work on a subject of interest to the CIG community.

Paper submission types
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All paper submissions should follow the recommended IEEE conference manuscript format:
www.ieee.org/conferences_events/conferences/publishing/templates.html

Full papers

Full papers should be submitted by April 15, 2016. Full papers have an 8 page limit, and should constitute a technical or empirical contribution to CI/AI in games and be accompanied by an appropriate evaluation of the work.

In addition to regular paper submissions the conference offers three alternative types of paper submission: competition, vision and demo papers.

Competition papers

These are regular papers (up to 8 pages) that describe one or more entries to the competitions that are running at this year's CIG. Competition papers need to include evaluation of the contribution, including (if possible) results on the same benchmark as that used by the competition, and comparison to other competition entries. Because the problem domain is well-known, these papers can be reviewed faster than regular papers. The same quality standards will apply to competition papers as to regular papers. Competition papers should be submitted by May 31, 2016.

Vision papers

These are regular papers (up to 8 pages) describing a vision for the future of the field of computational intelligence and games or some part of it. These papers need to be based on existing literature, be well-written and well argued. In cases where a paper describes a particular technique or domain, the paper should include a survey of that field; all papers should include extensive bibliographies. Papers should not revolve around any particular set of experiments, and need not contain any new empirical results, but are encouraged to outline ambitious future work. The quality standards applied to vision papers are at least as high as for other conference papers. Vision papers should be submitted by May 31, 2016.

Demos

Demo submissions should be in the form of a 2-page extended abstract. The submission needs to accompany a demonstration of CI in games. The demo event of IEEE CIG 2016 will showcase the latest CI/AI tools, techniques, and systems created for games by academic or industrial research groups. Demos should be submitted by May 31, 2016.

Important Dates
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*February 15, 2016: Call for Competitions*
March 1, 2016: Tutorials/Panels/Special Sessions proposals
March 15, 2016: Notification of Tutorials/Panels/Special Sessions acceptance
April 15, 2016: Paper submission
May 15, 2016: Notification of paper acceptance
May 31, 2016: Competition/Vision/Demo submission deadline
*June 15, 2016: Camera-ready paper submission deadline*
July 1, 2016: Early bird (and author) registration deadline
*September 20, 2016: IEEE CIG conference kick-off

Organizing Committee
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General Chair: Kostas Karpouzis (ICCS-NTUA - GR)
Program chairs: Georgios N. Yannakakis (University of Malta - MT), Gillian Smith (Northeastern University - USA)
Tutorial and Keynote chair: Julian Togelius (New York University - USA)
Competitions chair: Diego Pérez Liébana (University of Essex - UK)
Finance chair: Mike Preuss (ERCIS, WWU Münster - DE)
Publicity Chairs: Phivos Mylonas (Ionian University - GR), Hector P. Martinez (University of Malta - MT, Massive Entertainment - SW)
Publication Chair: Tommy Thompson (University of Derby - UK)
Local chairs: Antonios Liapis (University of Malta - MT), Amaryllis Raouzaiou (ICCS-NTUA - GR)
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3 days ago  ·  

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While preparing for the the next CIG in Santorini, check some photos from the last edition in Tainan: www.facebook.com/media/set/?set=a.1668505040097646.1073741829.1534397696841715&type=3 ... See MoreSee Less

3 months ago  ·  

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IEEE Computational Intelligence Society Games Technical Committee added 3 new photos to the album: CIG 2015 — in Tainan, Taiwan. ... See MoreSee Less

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IEEE Computational Intelligence Society Games Technical Committee added 45 new photos to the album: CIG 2015 — in Tainan, Taiwan. ... See MoreSee Less

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IEEE Computational Intelligence Society Games Technical Committee added 38 new photos to the album: CIG 2015 — in Tainan, Taiwan. ... See MoreSee Less

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