Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.
The yearly event series started in 2005 as symposium, and as a conference since 2009. An overview over the CIG conferences is here, where you also find the proceedings.

The conference series is organised by the Games Technical Committee of the IEEE Computational Intelligence Society. The society, in collaboration with the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council, sponsors also a journal on the same topic: IEEE Transactions on Computational Intelligence and AI in Games.

Next Event

CIG 2017 - New York, USA
August 22-25, 2017
Tutorials/Panels/Special Sessions proposal: March 1, 2017
Full papers: April 4, 2017
Competition, vision and poster papers May 15, 2017