Home

Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.

The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.
The yearly event series started in 2005 as symposium, and as a conference since 2009. An overview over the CIG conferences is here, where you also find the proceedings.

The conference series is organised by the Games Technical Committee of the IEEE Computational Intelligence Society. The society, in collaboration with the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council, sponsors also a journal on the same topic: IEEE Transactions on Computational Intelligence and AI in Games.

Next Event

CIG 2016 - Santorini, Greece
September 20-23, 2015
Deadlines
Tutorials/Panels/Special Sessions proposal: March 1, 2016
Paper Submission: April 15, 2016

Facebook

Have you prepared you submission for #IEEECIG2016 ?
There's not much time left!
cig16.image.ntua.gr
... See MoreSee Less

2 months ago  ·  

View on Facebook

Dear colleagues,

During decades, has been topic of debate the lack of an official "industry jargon".

Many well-known experts have raised their position about that situation. A good example perhaps is "A Rant about Definitions" from Jesse Schell.

The problem is not the lack of terms, but the lack of a "official technical language" it's a reality on a globalized world.

In fact, this area is in constant evolution, forcing words to become outdated really fast. Many times there isn't any sort of validation and they are negleckted, due to massification and publicity.

It is also true that some terms take years of arguing about their best definition.

So, the task that we propose, is not an endless journey looking for those definitions, but to convene professionals to collaborate building a list of words that may overcome arguments and counterparts' interests, providing a brige to upgrade the field.

Certainly a construction of such a bridge is not an easy task, but will let the professionals of tomorrow to be connected each other using a more fluent and common jargon for exchanging ideas in a more convenient way.

With this goal in mind, we call for the experts participation to make a committee for a common vocabulary in the video-games field.

Daniela López De Luise
email: daniela_ldl@ieee.org
link: sites.ieee.org/uruguay/vgge/
... See MoreSee Less

3 months ago  ·  

View on Facebook

IEEE Computational Intelligence Society Games Technical Committee updated their cover photo. ... See MoreSee Less

3 months ago  ·  

View on Facebook

IEEE Computational Intelligence Society Games Technical Committee updated their cover photo. ... See MoreSee Less

3 months ago  ·  

View on Facebook