Games can be used as a challenging scenery for benchmarking methods from computational intelligence since they provide dynamic and competitive elements that are germane to real-world problems. This conference brings together leading researchers and practitioners from academia and industry to discuss recent advances and explore future directions in this field.
The IEEE Conference on Computational Intelligence and Games is the premier annual event for researchers applying computational and artificial intelligence techniques to games. The domain of the conference includes all sorts of CI/AI applied to all sorts of games, including board games, video games and mathematical games.
The yearly event series started in 2005 as symposium, and as a conference since 2009. An overview over the CIG conferences is here, where you also find the proceedings.
- CIG 2016 – Santorini, Greece
- CIG 2015 – Tainan, Taiwan
- CIG 2014 – Dortmund, Germany
- CIG 2013 – Niagara Falls, Canada
- CIG 2012 – Granada, Spain
- CIG 2011 – Seoul, South Korea
- CIG 2010 – Copenhagen, Denmark
- CIG 2009 – Milan, Italy
- CIG 2008 – Perth, Australia
- CIG 2007 – Honolulu, Hawaii
- CIG 2006 – Reno, USA
- CIG 2005 – Colchester, UK
The conference series is organised by the Games Technical Committee of the IEEE Computational Intelligence Society. The society, in collaboration with the IEEE Computer Society, the IEEE Consumer Electronics Society and the IEEE Sensors Council, sponsors also a journal on the same topic: IEEE Transactions on Computational Intelligence and AI in Games.