| 8:30 – 9:00 | Registration |
| 9:00 – 9:10 | Welcome |
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| 9:10 – 10:40 | Tutorial 1: Kenneth O. Stanley – Practical Issues in Evolving Neural Network Controllers for Video Game Agents |
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| 10:40 – 11:00 | Coffee Break |
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| 11:00 – 12:30 | Tutorial 2: James M. Vaccaro – Modeling and Simulation Framework of Real Urban and Board Games to Train Players |
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| 12:30 – 14:30 | Lunch |
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| 14:30 – 15:20 | Keynote: Stefano Lecchi |
| 15:20 – 15:45 | Anders Drachen, Alessandro Canossa and Georgios Yannakakis. Player Modeling using Self-Organization in Tomb Raider: Underworld |
| 15:45 – 16:10 | Colin Ward and Peter Cowling. Monte Carlo Search Applied to Card Selection in Magic: The Gathering |
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16:10 – 16:30 | Coffee Break |
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| Session 1: Theory and Techniques | |
| 16:30 – 16:55 | Philip Hingston. Iterated Prisoner’s Dilemma for Species |
| 16:55 – 17:20 | Garrison Greenwood. Deceptive Strategies for the Evolutionary Minority Game |
| 17:20 – 17:45 | Simon Lucas. Temporal Difference Learning with Interpolated Table Value Functions |
| 17:45 – 18:10 | Leo Galway, Darryl Charles and Michaela Black. Improving Temporal Difference Game Agent Control Using a Dynamic Exploration Rate During Control Learning |
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| Reception, Posters, and Defcon Competition | |
| Poster Presentations (Politecnico’s porch outside Room S01) | 18:10 – 19:30 | Johan Hagelbaeck and Stefan J. Johansson. Measuring player experience on runtime dynamic difficulty scaling in an RTS game |
| Peter Burrow and Simon Lucas. Evolution versus Temporal Difference Learning for playing Ms. Pac-Man | |
| Luis Peña, Sascha Ossowski and José-María Peña. vBattle: A new Framework to Simulate Medium-Scale Battles in Individual-per-Individual Basis | |
| Daniel Cuadrado and Yago Saez. Chuck Norris rocks! | |
| Su-Hyung Jang, Jong-Won Yoon and Sung-Bae Cho. Optimal Strategy Selection of NPC on RTS Game using Speciated Evolutionary Algorithm | |
| Edgar Galvan-Lopez and Michael O’Neill. On The Effects of Locality in a Permutation Problem: The Sudoku Puzzle | |
| Klaus Jantke. Dramaturgical Design of the Narrative in Digital Games: AI Planning of Conflicts in Non-Linear Spaces of Time | |
| Steven Tanimoto, Tyler Robison and Sandra Fan. A Game-Building Environment for Research in Collaborative Design | |
| 18:10 – 19:30 | Defcon Competition |
| 8:30 – 9:00 | Registration |
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| Session 2: Board Games and Card Games | |
| 9:00 – 9:25 | Marcin Szubert, Wojciech Jaśkowski and Krzysztof Krawiec. Coevolutionary Temporal Difference Learning for Othello” |
| 9:25 – 9:50 | Belal Al-Khateeb and Graham Kendall. Introducing a Round Robin Tournament into Blondie24 |
| 9:50 – 10:15 | Jacek Mañdziuk and Krzysztof Mossakowski. Neural networks compete with expert human players in solving the Double Dummy Bridge Problem |
| 10:15 – 10:40 | Garrett Nicolai and Robert Hilderman. No-Limit Texas Hold’em Poker Agents Created with Evolutionary Neural Networks |
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| 10:40 – 11:00 | Coffee Break |
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| 11:00 – 12:00 | Keynote: Yngvi Björnsson – General Game-Playing Systems |
| 12:00 – 12:25 | Chris Pedersen, Julian Togelius and Georgios Yannakakis. Modeling Player Experience in Super Mario Bros |
| 12:25 – 12:50 | Ben Weber and Michael Mateas. A Data Mining Approach to Strategy Prediction |
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| 12:50 – 14:30 | Lunch & Botprize (Educafé Room) |
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| Session 3: Ms Pac-Man, Super Mario and Car Racing | |
| 14:30 – 14:55 | Luigi Cardamone, Daniele Loiacono and Pier Luca Lanzi. Learning Drivers for TORCS Through Imitation Using Supervised Methods |
| 14:55 – 15:20 | Julian Togelius, Sergey Karakovskiy, Jan Koutnik and Juergen Schmidhuber. Super Mario Evolution |
| 15:20 – 15:45 | Lori DeLooze and Wesley Viner. Fuzzy Q-Learning in a Nondeterministic Environment: Developing an Intelligent Ms. Pac-Man Agent |
| 15:45 – 16:10 | Ben Cowley, Darryl Charles, Michaela Black and Ray Hickey. Analyzing Player Behavior in Pacman using Feature-driven Decision Theoretic Predictive Modeling |
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| 16:10 -16:30 | Coffee Break |
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| Parallel Sessions | |
| Session 4: Theory | |
| 16:30 -16:55 | Maarten Schadd, Mark Winands and Jos Uiterwijk. ChanceProbCut: Forward Pruning in Chance Nodes |
| 16:55 -17:20 | Nicola Basilico, Nicola Gatti and Thomas Rossi. Capturing Augmented Sensing Capabilities and Intrusion Delay in Patrolling-Intrusion Games |
| 17:20 -17:45 | Michele Pace. How a Genetic Algorithm Learns to Play Traveler’s Dilemma Choosing Dominated Strategies (non Nash equilibrium) to Achieve Greater Payoffs. |
| 17:45 -18:10 | Wojciech Jaskowski and Krzysztof Krawiec. Formal Analysis and Algorithms for Extracting Coordinate Systems of Games |
| 16:30 -18:10 | Competition Session (Educafé Room) Ms Pac-Man & Ms Pac-Man vs Ghost-TeamMs Pac-Man |
| Session 5: Modeling | |
| 9:00 – 9:25 | Markus Kemmerling, Niels Ackermann, Nicola Beume, Mike Preuss, Sebastian Uellenbeck and Wolfgang Walz. Is Human-like and Well Playing Contradictory for Diplomacy Bots? |
| 9:25 – 9:50 | Raul Arrabales, Agapito Ledezma and Araceli Sanchis. Towards Conscious-like Behavior in Computer Game Characters |
| 9:50 – 10:15 | Andrea Corradini and Manish Mehta. Evaluation of a Domain Independent Approach to Natural Language Processing for Game-like User Interfaces |
| 10:15 – 10:40 | Riccardo Berta, Francesco Bellotti, Alessandro De Gloria and Ludovica Primavera. A task annotation model for SandBox Serious Games |
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| 10:40 – 11:00 | Coffee Break |
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| 11:00 – 12:00 | Keynote: Michael Mateas – AI Isn’t Just for Players: AI-based Authoring Tools |
| 12:00 – 12:25 | Erin Hastings, Ratan Guha and Kenneth Stanley. Evolving Content in the Galactic Arms Race Video Game |
| 12:25 – 12:50 | David Robles and Simon Lucas. A Simple Tree Search Method for Playing Ms. Pac-Man |
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| 12:50 – 14:30 | Lunch & Botprize (Educafé Room) |
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| Session 6: Simulated Car Racing | |
| 14:30 – 14:55 | Enrique Onieva, David A. Pelta, Javier Alonso, Vicente Milanés and Joshué Pérez. A Modular Parametric Architecture for the TORCS Racing Engine |
| 14:55 – 15:20 | Diego Perez, Gustavo Recio, Yago Saez and Pedro Isasi. Evolving a Fuzzy Controller for a Car Racing Competition |
| 15:20 – 15:45 | Jorge Muñoz, German Gutierrez and Araceli Sanchis. Controller for TORCS created by imitation |
| 15:45 – 16:10 | Marc Ebner and Thorsten Tiede. Evolving Driving Controllers Using Genetic Programming |
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| 16:10 – 16:30 | Coffee Break |
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| 16:30 – 18:10 | Competition Session (Educafé Room) Simulated Car Racing & Super Mario |
| 18:10 – 18:40 | IEEE CIS TC Meeting |
| 21:00 | Conference dinner |
| Session 7: First Person Shooters | |
| 9:00 – 9:25 | Matt Parker and Bobby D. Bryant. Backpropagation without Human Supervision for Visual Control in Quake II |
| 9:25 – 9:50 | Niels van Hoorn, Julian Togelius and Juergen Schmidhuber. Hierarchical Controller Learning in a First-Person Shooter |
| 9:50 – 10:15 | Joost Westra and Frank Dignum. Evolutionary Neural Networks for NPC’s in Quake III |
| 10:15 – 10:40 | Luca Galli, Daniele Loiacono and Pier Luca Lanzi. Learning a Context-Aware Weapon-Switching Policy in Unreal Tournament |
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| 10:40 – 11:00 | Coffee Break |
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| 11:00 – 12:00 | Keynote: D.Stern and J. Quiñonero Candela (Microsoft Research) – Playing Machines: Machine Learning Applications in Computer Games |
| 12:00 – 12:25 | Martin V. Butz and Thies D. Lönneker. Optimized Sensory-motor Couplings plus Strategy Extensions for the TORCS Car Racing Challenge |
| 12:25 – 12:50 | Jacob Schrum and Risto Miikkulainen. Evolving Multi-modal Behavior in NPCs |
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| 12:50 – 14:30 | Lunch |
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| Session 8: Planning | |
| 14:30 – 14:55 | Tommy Thompson and John Levine. Realtime Execution of Automated Plans using Evolutionary Robotics |
| 14:55 – 15:20 | Phillipa Avery, Sushil Louis and Benjamin Avery. Evolving Coordinated Spatial Tactics for Automonous Agents using Influence Maps |
| 15:20 – 15:45 | Haiqing Wang, Omar N. Malik and Alexander Nareyek. Multi-Unit Tactical Pathplanning |
| 15:45 – 16:10 | Attala Malik and Joerg Denzinger. Improving Testing of Multi-Unit Computer Players for Unwanted Behavior using Coordination Macros |
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| 16:10 – 16:30 | Coffee Break |
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| Session 9: Evolution | |
| 16:30 – 16:55 | Tommy Thompson, Fraser Milne, Alastair Andrew and John Levine. Improving Control Through Subsumption in the EvoTanks Domain |
| 16:55 – 17:20 | David Keaveney and Colm O’Riordan. Evolving Robust Strategies for an Abstract Real-Time Strategy Game |
| 17:20 – 17:45 | Roberto Mercado and Zvi Retchkiman. Modeling the Game of Arimaa with Linguistic Geometry |
| 17:45 – 18:10 | Amine Boumaza. On the evolution of artificial Tetris players |