Games Technical Committee

This organisation organising the CIG conference series is known as the Games Technical Committee (GTC) of the Computational Intelligence Society (CIS) of the Institute of Electrical and Electronic Engineers, Inc. (IEEE).

Purpose and Scope
Games provide competitive dynamic environments and are therefore an ideal domain for the study and application of computational intelligence. The GTC exists to promote the research and development of this fertile area of study, aiming to provide a greater understanding of which computational intelligence methods work best on which type of problem, and how games can be enriched by more intelligent agents both for serious purposes, for more entertaining game-play, reduced game development costs, and exciting new genres of game.

Activities
The GTC shall engage in various activities in order to identify and nurture emergent technologies of interest to the CIS, including but not limited to the following: organise the annual IEEE Symposium on Computational Intelligence and Games; organise game-based competitions to enable effective evaluation of a wide range of computational intelligence techniques; the propose special sessions to the CIS-sponsored conference organizers; participate in paper reviews and selection for CIS-sponsored conferences and publications; promote IEEE Senior Members and Fellows program; collaborate on production of tutorials, and book series with the Multimedia Committee; facilitate local chapters activities and organize specialized workshops or meetings. The GTC will assist in soliciting conference proposals and actively work with the organizers of CIS sponsored conferences to ensure their technical excellence.

Official Website

http://cis.ieee.org/games-tc.html

Next Event

CIG 2017 - New York, USA
August 22-25, 2017
Deadlines
Tutorials/Panels/Special Sessions proposal: March 1, 2017
Full papers: April 4, 2017
Competition, vision and poster papers May 15, 2017

Facebook

The best student paper award for #cig16 goes to... Dennis J. N. J. Soemers, Chiara F. Sironi, Torsten Schuster and Mark H. M. Winds for Enhancements for Real-Time Monte-Carlo Tree Search in General Video Game Playing ... See MoreSee Less

9 months ago  ·  

View on Facebook

The best paper award for #cig16 goes to... Michał Kempka, Marek Wydmuch, Grzegorz Runc, Jakub Toczek and Wojciech Jaśkowski for their paper ViZDoom: A Doom-based AI Research Platform for Visual Reinforcement Learning ... See MoreSee Less

9 months ago  ·  

View on Facebook